til
TIL: Jun 8
tilengineering
TIL: Implementing SharedArrayBuffer for zero-serialization data passing between main and worker threads, combined with GPU-instanced rendering and WebGPU-based inference, can effectively bypass main-thread bottlenecks in high-performance spatial applications. Using an O(1) graph map for spatial lookups and GC-friendly landmark retrieval further stabilizes frame times when processing real-time telemetry and generative UI state.